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Okay, what have we got so far?

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regular - moderator
177 posts

Let's all get on the same page, here-- the plan is, as I understand it, to create a game, using RMVX, ideally with mouse-and-hotkey controls, either as an online game, or simulating one.

Is that what we're looking at here? What do we need? What do we have?

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regular - founder
155 posts

We have classes.

Novice

Swordsman
Knight

Archer
Ranger

Theif
Ninja
Assassin

Black Mage
Wizard

White Mage
Monk

Blue Mage
Summoner

Red Mage
Sage

Gunslinger
Sniper

Merchant
Blacksmith
Alchemist

Dancer
Acrobat
Clown

We need descriptions for each class. We also need Skill ideas for each.

regular - moderator
177 posts

Okay. Do you have concepts for what goes with the classes, for example, what a merchant does, or what the difference between a ranger and an archer, or a wizard and a black mage, is, in play? I think that it'd be good to make that a part of the setting-- figure out where they all fit in in the setting. We may be able to use that to develop the story, among other things.

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regular - moderator
180 posts

I can help with the descriptions etc. And make up skills

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regular - moderator
177 posts

I can do that as well, but it'd be good to know if there are any concepts behind him, beyond the names. For example, are wizards metaspellers? Standard fireball-and-lightning-bolt wizards? Would that make Black Mages necromancers?

If we develop some of the concepts, we can use that as a starting point in creating the setting. If Black Mages are Necromancers, are they outlaws? A respected position? The ruling class in the Skeletal Empire, and regarded as enemies elsewhere? (That last one sounds kinda cool, in my opinion, but...)

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regular - founder
155 posts

Novice - Beginner class

Swordsman - Sword user, 2nd Class
Knight - Sword / Spear User, 3rd Class

Archer - Bow and arrow user and throws tomahawks, knowledgeable in healing herbs, 2nd class
Ranger - Bow and arrow. Uses traps and can summon wilderness animals for a short time. Uses bow and arrow and Tomahawks for throwing. 3rd class.

Theif - Speedy, steals from enemies and NPCs. Uses knifes and other short blades. 2nd class.
Ninja - Speedy, very good at dodging and does more damage attacking from behind. Can approach an enemy without being noticed. Uses throwing stars, kunai, thin swords. 3rd class.
Assassin - Speedy, great long distance aim and frontal attacks. Attacks critical points like the next and heart for quicker deaths and more damage. Uses Jurs, bow and arrow, and knives. 3rd class.

Black Mage - Uses basic magics such as ice, fire, earth, wind. Uses staffs as weapons. 2nd class.
Wizard - Uses large magics that can attack multiple enemies. Uses staffs. 3rd class. 3rd class.

White Mage - Uses healing and buffing magics. Uses staffs. 2nd class.
Monk - Uses healing and buffing magics. Can revive other party members. Uses fists and knuckles as well as staffs and rods. 3rd class.

Blue Mage - Uses magics learned from monsters. Uses staffs and rods. 2nd class.
Summoner - Uses magics learned from other monsters and attacks using summons. Uses staffs and rods. 3rd class.

Red Mage - Uses some weak magic as well as a numerous amount of weapons. Can use offensive, defensive, buffing, and healing magics. 2nd class.
Sage - Uses mid level magics of any kind as well as a numerous amount of weapons. Can scan the health points of enemies. Once an enemy is scanned, a Sage can defend itself against the enemies ailment attacks. (Poison, paralyze, etc.) 3rd class.

Gunslinger - Uses guns such as pistols, mini grenade guns, etc. 2nd class.
Sniper - Uses guns from a longer ranger with the highest precision. Hits critical areas quit a bit. 3rd class.

Merchant - Gets discounts and can sell for more. Can vend items. Uses axes, swords, daggers. 2nd class.
Blacksmith - Same as merchant, only they can create their own weapons from raw material. 3rd class.
Alchemist - Same as merchant, but they can create potions. They are an expert with herbs. They also work with creation and can summon 'experiments'. 3rd class.

Dancer - Uses song and dance to cast spells on a target. Is an expert at ailments, healing, etc. Uses whips and instruments. 2nd class.
Acrobat - Uses the dancing expertise, they mastered the uses of their bodies. They are flexible and strong. They use whips, knuckles, and darts. 3rd class.
Clown - Using the showy part of being a dancer, they use darts, instruments, etc. to fight enemies. They are extremely resilient to pain and are very fast runners. (From all the running from bulls!) 3rd class.

regular - moderator
177 posts

Ah, a system where you change classes as part of leveling up. That's not too difficult to work with. Does the player start as a novice? If so, a good starting point might be the initial point where you go on some initial quest to get the training or right to change classes.

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regular - founder
155 posts

Yup. ^-^

Also. I wanted to have a quick play mode where people start as a ghost and wander around a separate island. I 'ghost' island. They get to experience some aspects of the game such as beginner fighting, etc. I liked the idea... x3

regular - moderator
177 posts

Okay. BTW, have you tried searching various fora for mousedriving and/or real-time combat scripts for VX? You can sometimes find some very useful things that way.

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regular - founder
155 posts

I could try that, but the problem is, not many scripts are out for VX yet. xP

regular - moderator
177 posts

Actually, I found two posts for making a VX ABS-- one evented, one scripted.

Evented: http://www.rmxp.org/forums/index.php?topic=39348.0

Scripted: http://www.rmxp.org/forums/index.php?topic=43785.0

Neither seems overwhelmingly awesome, but they'd be a start, in any event.

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I'm just this guy, you know?
regular - founder
155 posts

o-o I shall look into testing this after testing the FFVIII junction scripts. (Perfect for summoners! xD)

Maybe I can get that guy to edit it a bit for me too... >3>

regular - moderator
177 posts

And here's something else: A mouse script for VX.

http://www.rmxp.org/forums/index.php?topic=45155.0

It's amazing what you can find if you look around, sometimes.

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regular - founder
155 posts

x3

Now... for someone to script game keys for us...

regular - moderator
180 posts

That would be very cool, i've always wanted a key script.

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I may not be a hero... But I can write a damned good story about one =D!!!
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