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Fenris - Jun 26, 2008

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regular - founder
155 posts

First example! I'll show you how I want these.

Basically, anything you post that you've been working on can be discussed in those threads. With every update to your work that has some meaning to the game, and should be known to us for further use and development, we will become closer to our goal! Yay!

Anyways. MY FIRST UPDATE!

Update to the Class List.

I was not satisfied with how some classes had two 3rd class options while others had one, so I messed around with it a bit.

Basically...

CLASSES

Novice

Swordsman - Knight

Thief - Assassin

Black Mage - Wizard

White Mage - Monk

Blue Mage - Summoner

Scholar - Alchemist

Merchant - Blacksmith

Archer - Ranger

Gunslinger - Sniper

RACES

Characters Stuck In The Game - Einherjar

Elf - Álfar

Fur-People - Skoll

STORY

Twenty kids from around America were chosen to participate in the opening of the new reality game system coming out; one in which takes the unconscious mind and throws one into a realistic fantasy world; Nevermor.

You create one character whom resembles yourself of any race from Skoll, Álfar, or Human. You start as a Novice in the world and slowly work your way up in ranks as you go on exciting quests and adventures through the world.

Eleven males, eight females under the age of eighteen, and yourself were selected to play this new game system for the first time in public.

Something goes wrong during the presentation as the children's minds are 'reprogrammed.' they continue to be normal after the event for a short time. After a week, they all start having strange dreams of the world Nevermor, and for short times they are pulled into the game somehow and thrown into an unconscious state.

They start to become unable to control when they fall into the wold soon as after a month or so, they suddenly fall into a deep comma, stuck to play the game.

When in the game this way, it is more realistic for them than other people. If they die in the game, they do not return to the real world, they are stuck in this comma. If they are wounded, they feel it as if it were happening to themselves. They feel hunger, stress, exhaustion, and receive scars unlike other members of the game.

The mission is to try and find the others to band together into a group and stay alive and safe as the moderators and other selfish members pick on them and try to delete their characters or kill them.

The groups name... Einherjar.

- - - - - - - - - - - -

Well? =D

regular - moderator
177 posts

I think it works. (It's spelled coma, though. The way you've spelled it, they've been falling into punctuation...)

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guest poster
o-o

Oops...

Hee.... ^w^
regular - moderator
180 posts

Nice, you really orginized everything very well.

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I may not be a hero... But I can write a damned good story about one =D!!!
guest poster
Alright, so the story is good. =D

Also, it's game over if your character is killed, and I'd like to be able to organize how certain people will act, wither it is healing whenever someone even has a scratch, or healing people whom are a certain percentage under normal.

Or attacking monsters whom the party leader (you) attacks.
regular - moderator
180 posts

I'm going to make 5 skills for each class

I'll post it later k's

__________________
I may not be a hero... But I can write a damned good story about one =D!!!
regular - founder
155 posts

Five? xD

I understand like... 3-5 for novice... but higher classes need hella more. xD

regular - moderator
180 posts

well, yeah thats just to get us started
each class should have ATLEAST 12-15 skills =S

__________________
I may not be a hero... But I can write a damned good story about one =D!!!
regular - moderator
177 posts

Yeah, but don't kill yourself constructing a million of them. Also, there should probably be some skills that are the same between related classes, like Ranger and Archer.

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regular - founder
155 posts

I think if you switch jobs, you should keep all skills already learned.

Which means we need a scripter again... ._. Unless through switches we can make it so when he learns this skill to a level, once he changes jobs, he will have that skill to that level added to the new job. Is it possible, Josh?

regular - moderator
177 posts

That's actually not too hard. (The hard part is getting too many skills in an ABS, but that's a worry for later.) Anyway, no, it doesn't take a scripter to do that-- you just put in some conditional branches for the class-changing event.

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I'm just this guy, you know?
regular - moderator
180 posts

Why do you think we need a scripter for so many things?, There's alot of tricks tat you can do for almost anything. You can make a an ABS outa Events if you knew how.

__________________
I may not be a hero... But I can write a damned good story about one =D!!!
regular - founder
155 posts

Josh is the amazing one with XP and VX, not me. I'm just the little artist whom cried for help... xD

regular - moderator
177 posts

I'm amazing? When did that happen?

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I'm just this guy, you know?
regular - founder
155 posts

Since you knew more than me! >O

regular - moderator
180 posts

Talk abouta crack team for a game design crew

__________________
I may not be a hero... But I can write a damned good story about one =D!!!
regular - moderator
177 posts

Hey, "Crack Team" could have more than one meaning, you know.

__________________
I'm just this guy, you know?
regular - moderator
180 posts

o haha =P

__________________
I may not be a hero... But I can write a damned good story about one =D!!!
regular - founder
155 posts

=P

Like...

CRACKer Jack...

And...

Snap CRACKle Pop!

regular - moderator
177 posts

Well, I am fond of Rice Krispies.

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